retroarch.glslp 313 B

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  1. shaders = "1"
  2. shader0 = "shaders_glsl/scalehq/shaders/4xScaleHQ.glsl"
  3. filter_linear0 = "false"
  4. wrap_mode0 = "clamp_to_border"
  5. mipmap_input0 = "false"
  6. alias0 = ""
  7. float_framebuffer0 = "false"
  8. srgb_framebuffer0 = "false"
  9. scale_type_x0 = "source"
  10. scale_x0 = "4.000000"
  11. scale_type_y0 = "source"
  12. scale_y0 = "4.000000"