utils.py 9.0 KB

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  1. from games.constants import (
  2. ENGLISH_PATCHED_KEYWORDS,
  3. HACK_KEYWORDS,
  4. REGION_KEYWORDS,
  5. UNDUB_KEYWORDS,
  6. )
  7. import os
  8. import xml.etree.ElementTree as ET
  9. import subprocess
  10. import re
  11. from dateutil import parser
  12. from django.conf import settings
  13. from .models import Developer, Game, GameSystem, Genre, Publisher, GameCollection
  14. import logging
  15. logger = logging.Logger(__name__)
  16. def update_media_root_for_import(file_path):
  17. """Given a file path, re-write it for our app MEDIA_ROOT"""
  18. suffix = ""
  19. if file_path:
  20. suffix = file_path.split("/media/")[-1]
  21. return suffix
  22. def import_gamelist_file_to_db_for_system(
  23. game_system_slug, file_path=None, full_scan=False
  24. ):
  25. imported_games = []
  26. not_imported_games = []
  27. if not file_path:
  28. file_path = os.path.join(settings.ROMS_DIR, game_system_slug, "gamelist.xml")
  29. if not os.path.exists(file_path):
  30. logger.info(
  31. "File path for {game_system_slug} had no gamelist.xml file, run a scraper first!"
  32. )
  33. return
  34. gamelist = ET.parse(file_path)
  35. game_system = GameSystem.objects.filter(retropie_slug=game_system_slug).first()
  36. if not game_system:
  37. defaults = settings.GAME_SYSTEM_DEFAULTS.get(game_system_slug, None)
  38. full_system_name = game_system_slug
  39. if defaults:
  40. full_system_name = defaults.get("name", game_system_slug)
  41. game_system = GameSystem.objects.create(
  42. name=full_system_name, retropie_slug=game_system_slug
  43. )
  44. games = gamelist.findall("game")
  45. for game in games:
  46. name = game.find("name").text
  47. game_path = game.find("path").text.lower()
  48. try:
  49. obj, created = Game.objects.get_or_create(
  50. name=name, game_system=game_system
  51. )
  52. except Game.MultipleObjectsReturned:
  53. logger.warning(
  54. f"While importing {name} for {game_system}, duplicate entry found"
  55. )
  56. print(f"While importing {name} for {game_system}, duplicate entry found")
  57. continue
  58. if not created and not full_scan:
  59. not_imported_games.append(obj)
  60. logger.info(f"Found game {obj} and not doing full scan, so skipping")
  61. continue
  62. region = Game.Region.X.name
  63. if any(us in game_path for us in REGION_KEYWORDS["US"]):
  64. region = Game.Region.US.name
  65. if any(jp in game_path for jp in REGION_KEYWORDS["JP"]):
  66. region = Game.Region.JP.name
  67. if any(eu in game_path for eu in REGION_KEYWORDS["EU"]):
  68. region = Game.Region.EU.name
  69. english_patched = any(key in game_path.lower() for key in ENGLISH_PATCHED_KEYWORDS)
  70. patch_version = None
  71. if english_patched:
  72. version_re = re.search ('v(.*?)(?=\))', game_path.lower())
  73. if version_re:
  74. patch_version = version_re.group(0)
  75. undub = any(key in game_path.lower() for key in UNDUB_KEYWORDS)
  76. hack = any(key in game_path.lower() for key in HACK_KEYWORDS)
  77. release_date_str = game.find("releasedate").text
  78. developer_str = game.find("developer").text
  79. publisher_str = game.find("publisher").text
  80. genres_str = game.find("genre").text
  81. rating_str = game.find("rating").text
  82. players_str = "1"
  83. if game.find("players"):
  84. players_str = game.find("players").text
  85. try:
  86. kid_game = game.find("kidgame").text == "true"
  87. except AttributeError:
  88. kid_game = False
  89. genre_list = []
  90. if genres_str:
  91. genre_str_list = genres_str.split(", ")
  92. for genre_str in genre_str_list:
  93. genre, _created = Genre.objects.get_or_create(name=genre_str)
  94. genre_list.append(genre)
  95. players = int(players_str) if players_str else 1
  96. rating = float(rating_str) if rating_str else None
  97. publisher = None
  98. if publisher_str:
  99. publisher, _created = Publisher.objects.get_or_create(name=publisher_str)
  100. developer = None
  101. if developer_str:
  102. developer, _created = Developer.objects.get_or_create(name=developer_str)
  103. release_date = parser.parse(release_date_str) if release_date_str else None
  104. description = game.find("desc").text
  105. screenshot_path = update_media_root_for_import(game.find("image").text)
  106. rom_path = update_media_root_for_import(game.find("path").text)
  107. video_path_elem = game.find("video")
  108. video_path = ""
  109. if video_path_elem:
  110. video_path = update_media_root_for_import(video_path_elem.text)
  111. marquee_path = update_media_root_for_import(game.find("marquee").text)
  112. obj.game_system = game_system
  113. obj.developer = developer
  114. obj.publisher = publisher
  115. obj.players = players
  116. obj.description = description
  117. obj.release_date = release_date
  118. obj.rating = rating
  119. obj.genre.set(genre_list)
  120. obj.screenshot = screenshot_path
  121. obj.rom_file = rom_path
  122. obj.video = video_path
  123. obj.marquee = marquee_path
  124. obj.kid_game = kid_game
  125. obj.english_patched = english_patched
  126. obj.english_patched_version = patch_version
  127. obj.hack = hack
  128. obj.undub = undub
  129. obj.region = region
  130. obj.save()
  131. imported_games.append(obj)
  132. return {"imported": imported_games, "not_imported": not_imported_games}
  133. def export_gamelist_file_to_path_for_system(game_system_slug, file_path=None):
  134. exported_games = []
  135. game_system = GameSystem.objects.get(retropie_slug=game_system_slug)
  136. if not file_path:
  137. file_path = f"/tmp/{game_system_slug}-gamelist.xml"
  138. # file_path = os.path.join(settings.ROMS_DIR, game_system_slug, "gamelist.xml")
  139. root = ET.Element("gameList")
  140. tree = ET.ElementTree(root)
  141. tree.write(file_path)
  142. games = Game.objects.filter(game_system=game_system)
  143. for game in games:
  144. game_node = ET.SubElement(root, "game")
  145. genre_str = ", ".join(game.genre.all().values_list("name", flat=True))
  146. release_date_str = ""
  147. if game.release_date:
  148. release_date_str = game.release_date.strftime("%Y%m%dT00000")
  149. ET.SubElement(game_node, "path").text = (
  150. game.rom_file.path if game.rom_file else ""
  151. )
  152. ET.SubElement(game_node, "name").text = game.name
  153. ET.SubElement(game_node, "thumbnail").text = ""
  154. ET.SubElement(game_node, "image").text = (
  155. game.screenshot.path if game.screenshot else ""
  156. )
  157. ET.SubElement(game_node, "marquee").text = (
  158. game.marquee.path if game.marquee else ""
  159. )
  160. ET.SubElement(game_node, "video").text = game.video.path if game.video else ""
  161. ET.SubElement(game_node, "rating").text = str(game.rating)
  162. ET.SubElement(game_node, "desc").text = game.description
  163. ET.SubElement(game_node, "releasedate").text = release_date_str
  164. ET.SubElement(game_node, "developer").text = str(game.developer)
  165. ET.SubElement(game_node, "publisher").text = str(game.publisher)
  166. ET.SubElement(game_node, "genre").text = genre_str
  167. ET.SubElement(game_node, "players").text = str(game.players)
  168. if game.kid_game:
  169. ET.SubElement(game_node, "kidgame").text = "true"
  170. exported_games.append(game)
  171. tree = ET.ElementTree(root)
  172. tree.write(file_path, xml_declaration=True, encoding="utf-8")
  173. return exported_games, file_path
  174. def skyscrape_console(game_system_slug):
  175. scraper_config = settings.SCRAPER_CONFIG_FILE
  176. scraper_binary = settings.SCRAPER_BIN_PATH
  177. scraper_site = settings.SCRAPER_SITE
  178. # If the config file is relative, append our base dir
  179. if scraper_config[0] != "/":
  180. scraper_config = os.path.join(settings.BASE_DIR, scraper_config)
  181. if not os.path.exists(scraper_config):
  182. logger.info(f"Config file not found at {scraper_config}")
  183. return
  184. logger.info(f"Scraping game info using configuration file from {scraper_config}")
  185. scrape_output = subprocess.run(
  186. [
  187. scraper_binary,
  188. "-c",
  189. f"{scraper_config}",
  190. "-s",
  191. f"{scraper_site}",
  192. "-f",
  193. "emulationstation",
  194. "-p",
  195. f"{game_system_slug}",
  196. ],
  197. capture_output=True,
  198. )
  199. load_output = subprocess.run(
  200. [
  201. scraper_binary,
  202. "-c",
  203. f"{scraper_config}",
  204. "-f",
  205. "emulationstation",
  206. "-p",
  207. f"{game_system_slug}",
  208. ],
  209. capture_output=True,
  210. )
  211. # TODO We should progressively pipe output to a log file instead of this
  212. # print(scrape_output)
  213. # print(load_output)
  214. print(f"Scraped info for {game_system_slug}")
  215. return scrape_output, load_output
  216. def export_collections(dryrun=True):
  217. exported = []
  218. for collection in GameCollection.objects.all():
  219. collection.export_to_file(dryrun)
  220. exported.append(collection)
  221. return exported