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- import json
- import logging
- from celery import states
- from django.core.cache import cache
- from django.conf import settings
- from django.contrib.auth.decorators import login_required
- from django.contrib.auth.mixins import LoginRequiredMixin
- from django.db.models import Avg, Count, F
- from django.http import HttpResponse
- from django.views.generic import DetailView, ListView
- from django.views.generic.list import MultipleObjectMixin
- from django_celery_results.models import TaskResult
- from games.tasks import update_roms
- from .models import Developer, Game, GameCollection, GameSystem, Genre, Publisher
- logger = logging.Logger(__name__)
- IN_PROGRESS_STATES = [states.PENDING, states.STARTED, states.RETRY]
- class RecentGameList(LoginRequiredMixin, ListView):
- model = Game
- paginate_by = 12
- queryset = Game.objects.order_by("-created")[:64]
- def get_context_data(self, **kwargs):
- cached_game_id = cache.get("todays_game_id", None)
- if not cached_game_id:
- todays_game = Game.objects.filter(rating__gte=0.7).order_by("?").first()
- cache.set("todays_game_id", todays_game.id, settings.FEATURED_GAME_DURATION)
- else:
- todays_game = Game.objects.get(id=cached_game_id)
- return super(RecentGameList, self).get_context_data(
- todays_game=todays_game,
- **kwargs,
- )
- class LibraryGameList(ListView, LoginRequiredMixin):
- template_name = "games/game_library_list.html"
- model = Game
- paginate_by = 200
- def get_context_data(self, **kwargs):
- game_system_slug = self.request.GET.get("game_system")
- order_by = self.request.GET.get("order_by", "name")
- if order_by[0] == "-":
- order_by = order_by[1:]
- object_list = Game.objects.order_by(F(order_by).desc(nulls_last=True))
- else:
- object_list = Game.objects.order_by(F(order_by).asc(nulls_last=True))
- if game_system_slug:
- object_list = object_list.filter(
- game_system__retropie_slug=game_system_slug
- )
- context = super(LibraryGameList, self).get_context_data(
- object_list=object_list, **kwargs
- )
- return context
- class FilterableBaseListView(ListView, LoginRequiredMixin):
- def get_queryset(self, **kwargs):
- order_by = self.request.GET.get("order_by", "name")
- queryset = super().get_queryset(**kwargs)
- queryset = queryset.annotate(num_games=Count("game")).annotate(
- rating=Avg("game__rating")
- )
- if order_by[0] == "-":
- order_by = order_by[1:]
- queryset = queryset.order_by(F(order_by).desc(nulls_last=True))
- else:
- queryset = queryset.order_by(F(order_by).asc(nulls_last=True))
- return queryset
- class PublisherList(FilterableBaseListView):
- model = Publisher
- class DeveloperList(FilterableBaseListView):
- model = Developer
- class GenreList(FilterableBaseListView):
- model = Genre
- class GameDetail(DetailView, LoginRequiredMixin):
- model = Game
- class GamePlayDetail(DetailView, LoginRequiredMixin):
- template_name = "games/game_play_detail.html"
- model = Game
- class GameSystemList(ListView, LoginRequiredMixin):
- model = GameSystem
- class GameSystemDetail(DetailView, MultipleObjectMixin, LoginRequiredMixin):
- model = GameSystem
- paginate_by = 20
- def get_context_data(self, **kwargs):
- object_list = Game.objects.filter(game_system=self.get_object())
- context = super(GameSystemDetail, self).get_context_data(
- object_list=object_list, **kwargs
- )
- return context
- class GenreDetail(DetailView, MultipleObjectMixin, LoginRequiredMixin):
- model = Genre
- paginate_by = 20
- def get_context_data(self, **kwargs):
- object_list = Game.objects.filter(genre=self.get_object())
- context = super(GenreDetail, self).get_context_data(
- object_list=object_list, **kwargs
- )
- return context
- class PublisherDetail(DetailView, MultipleObjectMixin, LoginRequiredMixin):
- model = Publisher
- paginate_by = 20
- def get_context_data(self, **kwargs):
- object_list = Game.objects.filter(publisher=self.get_object())
- context = super(PublisherDetail, self).get_context_data(
- object_list=object_list, **kwargs
- )
- return context
- class DeveloperDetail(DetailView, MultipleObjectMixin, LoginRequiredMixin):
- model = Developer
- paginate_by = 20
- def get_context_data(self, **kwargs):
- object_list = Game.objects.filter(developer=self.get_object())
- context = super(DeveloperDetail, self).get_context_data(
- object_list=object_list, **kwargs
- )
- return context
- class GameCollectionList(ListView, LoginRequiredMixin):
- model = GameCollection
- class GameCollectionDetail(DetailView, LoginRequiredMixin):
- model = GameCollection
- def get_context_data(self, **kwargs):
- collection = self.get_object()
- order_by = self.request.GET.get("order_by", "release_date")
- object_list = collection.games.all()
- if order_by[0] == "-":
- order_by = order_by[1:]
- object_list = object_list.order_by(F(order_by).desc(nulls_last=True))
- else:
- object_list = object_list.order_by(F(order_by).asc(nulls_last=True))
- context = super(GameCollectionDetail, self).get_context_data(
- object_list=object_list, **kwargs
- )
- return context
- @login_required
- def trigger_rom_update(request):
- full_scan = request.GET.get("full_scan", False)
- if full_scan == "true":
- full_scan = True
- game_systems = request.GET.getlist("game_systems")
- if not game_systems:
- game_systems = list(settings.GAME_SYSTEM_DEFAULTS.keys())
- try:
- update_roms.delay(game_systems, full_scan=full_scan)
- except FileNotFoundError:
- return HttpResponse(
- json.dumps({"success": False, "msg": "Skyscraper is not installed"}),
- status=400,
- content_type="application/json",
- )
- return HttpResponse(
- json.dumps({"success": True, "msg": "Library scan started"}),
- status=200,
- content_type="application/json",
- )
- @login_required
- def library_update_status(request):
- update_task = TaskResult.objects.filter(
- task_name="games.tasks.update_roms",
- status__in=IN_PROGRESS_STATES,
- ).first()
- if not update_task:
- state = states.SUCCESS
- else:
- state = update_task.status
- return HttpResponse(
- json.dumps({"state": state}),
- status=200,
- content_type="application/json",
- )
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