utils.py 7.8 KB

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  1. import os
  2. import xml.etree.ElementTree as ET
  3. import subprocess
  4. from dateutil import parser
  5. from django.conf import settings
  6. from .models import Developer, Game, GameSystem, Genre, Publisher
  7. import logging
  8. logger = logging.Logger(__name__)
  9. US_STRINGS = ["(u)", "(usa)", "(us)"]
  10. JP_STRINGS = ["(j)", "japan", "jp", "jpn"]
  11. EU_STRINGS = ["(e)", "eur", "europe", "pal"]
  12. def update_media_root_for_import(file_path):
  13. """Given a file path, re-write it for our app MEDIA_ROOT"""
  14. suffix = ""
  15. if file_path:
  16. suffix = file_path.split("/media/")[-1]
  17. return suffix
  18. def import_gamelist_file_to_db_for_system(
  19. game_system_slug, file_path=None, full_scan=False
  20. ):
  21. imported_games = []
  22. not_imported_games = []
  23. if not file_path:
  24. file_path = os.path.join(settings.ROMS_DIR, game_system_slug, "gamelist.xml")
  25. if not os.path.exists(file_path):
  26. logger.info(
  27. "File path for {game_system_slug} had no gamelist.xml file, run a scraper first!"
  28. )
  29. return
  30. gamelist = ET.parse(file_path)
  31. game_system = GameSystem.objects.filter(retropie_slug=game_system_slug).first()
  32. if not game_system:
  33. full_system_name = settings.GAME_SYSTEM_SLUG_MAP.get(
  34. game_system_slug, game_system_slug
  35. )
  36. game_system = GameSystem.objects.create(
  37. name=full_system_name, retropie_slug=game_system_slug
  38. )
  39. games = gamelist.findall("game")
  40. for game in games:
  41. name = game.find("name").text
  42. obj, created = Game.objects.get_or_create(name=name)
  43. if not created and not full_scan:
  44. not_imported_games.append(game)
  45. logger.info(f"Found game {game} and not doing full scan, so skipping")
  46. continue
  47. english_patched = "patched" in name.lower()
  48. undub = "undub" in name.lower()
  49. hack = "hack" in name.lower()
  50. region = None
  51. if any(us in name.lower() for us in US_STRINGS):
  52. region = Game.Region.US.name
  53. if any(jp in name.lower() for jp in JP_STRINGS):
  54. region = Game.Region.JP.name
  55. if any(eu in name.lower() for eu in EU_STRINGS):
  56. region = Game.Region.EU.name
  57. release_date_str = game.find("releasedate").text
  58. developer_str = game.find("developer").text
  59. publisher_str = game.find("publisher").text
  60. genres_str = game.find("genre").text
  61. rating_str = game.find("rating").text
  62. players_str = "1"
  63. if game.find("players"):
  64. players_str = game.find("players").text
  65. try:
  66. kid_game = game.find("kidgame").text == "true"
  67. except AttributeError:
  68. kid_game = False
  69. genre_list = []
  70. if genres_str:
  71. genre_str_list = genres_str.split(", ")
  72. for genre_str in genre_str_list:
  73. genre, _created = Genre.objects.get_or_create(name=genre_str)
  74. genre_list.append(genre)
  75. players = int(players_str) if players_str else 1
  76. rating = float(rating_str) if rating_str else None
  77. publisher = None
  78. if publisher_str:
  79. publisher, _created = Publisher.objects.get_or_create(name=publisher_str)
  80. developer = None
  81. if developer_str:
  82. developer, _created = Developer.objects.get_or_create(name=developer_str)
  83. release_date = parser.parse(release_date_str) if release_date_str else None
  84. description = game.find("desc").text
  85. screenshot_path = update_media_root_for_import(game.find("image").text)
  86. rom_path = update_media_root_for_import(game.find("path").text)
  87. video_path_elem = game.find("video")
  88. video_path = ""
  89. if video_path_elem:
  90. video_path = update_media_root_for_import(video_path_elem.text)
  91. marquee_path = update_media_root_for_import(game.find("marquee").text)
  92. obj.game_system = game_system
  93. obj.developer = developer
  94. obj.publisher = publisher
  95. obj.players = players
  96. obj.description = description
  97. obj.release_date = release_date
  98. obj.rating = rating
  99. obj.genre.set(genre_list)
  100. obj.screenshot = screenshot_path
  101. obj.rom_file = rom_path
  102. obj.video = video_path
  103. obj.marquee = marquee_path
  104. obj.kid_game = kid_game
  105. obj.english_patched = english_patched
  106. obj.hack = hack
  107. obj.undub = undub
  108. obj.region = region
  109. obj.save()
  110. imported_games.append(game)
  111. return {"imported": imported_games, "not_imported": not_imported_games}
  112. def export_gamelist_file_to_path_for_system(game_system_slug, file_path=None):
  113. exported_games = []
  114. game_system = GameSystem.objects.get(retropie_slug=game_system_slug)
  115. if not file_path:
  116. file_path = f"/tmp/{game_system_slug}-gamelist.xml"
  117. # file_path = os.path.join(settings.ROMS_DIR, game_system_slug, "gamelist.xml")
  118. root = ET.Element("gameList")
  119. tree = ET.ElementTree(root)
  120. tree.write(file_path)
  121. games = Game.objects.filter(game_system=game_system)
  122. for game in games:
  123. game_node = ET.SubElement(root, "game")
  124. genre_str = ", ".join(game.genre.all().values_list("name", flat=True))
  125. release_date_str = ""
  126. if game.release_date:
  127. release_date_str = game.release_date.strftime("%Y%m%dT00000")
  128. ET.SubElement(game_node, "path").text = (
  129. game.rom_file.path if game.rom_file else ""
  130. )
  131. ET.SubElement(game_node, "name").text = game.name
  132. ET.SubElement(game_node, "thumbnail").text = ""
  133. ET.SubElement(game_node, "image").text = (
  134. game.screenshot.path if game.screenshot else ""
  135. )
  136. ET.SubElement(game_node, "marquee").text = (
  137. game.marquee.path if game.marquee else ""
  138. )
  139. ET.SubElement(game_node, "video").text = game.video.path if game.video else ""
  140. ET.SubElement(game_node, "rating").text = str(game.rating)
  141. ET.SubElement(game_node, "desc").text = game.description
  142. ET.SubElement(game_node, "releasedate").text = release_date_str
  143. ET.SubElement(game_node, "developer").text = str(game.developer)
  144. ET.SubElement(game_node, "publisher").text = str(game.publisher)
  145. ET.SubElement(game_node, "genre").text = genre_str
  146. ET.SubElement(game_node, "players").text = str(game.players)
  147. if game.kid_game:
  148. ET.SubElement(game_node, "kidgame").text = "true"
  149. exported_games.append(game)
  150. tree = ET.ElementTree(root)
  151. tree.write(file_path, xml_declaration=True, encoding="utf-8")
  152. return exported_games, file_path
  153. def skyscrape_console(game_system_slug):
  154. scraper_config = settings.SCRAPER_CONFIG_FILE
  155. scraper_binary = settings.SCRAPER_BIN_PATH
  156. scraper_site = settings.SCRAPER_SITE
  157. # If the config file is relative, append our base dir
  158. if scraper_config[0] != "/":
  159. scraper_config = os.path.join(settings.BASE_DIR, scraper_config)
  160. if not os.path.exists(scraper_config):
  161. logger.info(f"Config file not found at {scraper_config}")
  162. return
  163. logger.info(f"Scraping game info using configuration file from {scraper_config}")
  164. scrape_output = subprocess.run(
  165. [
  166. scraper_binary,
  167. "-c",
  168. f"{scraper_config}",
  169. "-s",
  170. f"{scraper_site}",
  171. "-f",
  172. "emulationstation",
  173. "-p",
  174. f"{game_system_slug}",
  175. ],
  176. capture_output=True,
  177. )
  178. load_output = subprocess.run(
  179. [
  180. scraper_binary,
  181. "-c",
  182. f"{scraper_config}",
  183. "-f",
  184. "emulationstation",
  185. "-p",
  186. f"{game_system_slug}",
  187. ],
  188. capture_output=True,
  189. )
  190. # TODO We should progressively pipe output to a log file instead of this
  191. print(scrape_output)
  192. print(load_output)
  193. return scrape_output, load_output