utils.py 7.9 KB

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  1. import os
  2. import xml.etree.ElementTree as ET
  3. import subprocess
  4. from dateutil import parser
  5. from django.conf import settings
  6. from .models import Developer, Game, GameSystem, Genre, Publisher
  7. import logging
  8. logger = logging.Logger(__name__)
  9. US_STRINGS = ["(u)", "(usa)", "(us)"]
  10. JP_STRINGS = ["(j)", "japan", "jp", "jpn"]
  11. EU_STRINGS = ["(e)", "eur", "europe", "pal"]
  12. def update_media_root_for_import(file_path):
  13. """Given a file path, re-write it for our app MEDIA_ROOT"""
  14. suffix = ""
  15. if file_path:
  16. suffix = file_path.split("/media/")[-1]
  17. return suffix
  18. def import_gamelist_file_to_db_for_system(
  19. game_system_slug, file_path=None, full_scan=False
  20. ):
  21. imported_games = []
  22. not_imported_games = []
  23. if not file_path:
  24. file_path = os.path.join(settings.ROMS_DIR, game_system_slug, "gamelist.xml")
  25. if not os.path.exists(file_path):
  26. logger.info(
  27. "File path for {game_system_slug} had no gamelist.xml file, run a scraper first!"
  28. )
  29. return
  30. gamelist = ET.parse(file_path)
  31. game_system = GameSystem.objects.filter(retropie_slug=game_system_slug).first()
  32. if not game_system:
  33. full_system_name = settings.GAME_SYSTEM_SLUG_MAP.get(
  34. game_system_slug, game_system_slug
  35. )
  36. game_system = GameSystem.objects.create(
  37. name=full_system_name, retropie_slug=game_system_slug
  38. )
  39. games = gamelist.findall("game")
  40. for game in games:
  41. name = game.find("name").text
  42. game_path = game.find("path").text.lower()
  43. obj, created = Game.objects.get_or_create(name=name, game_system=game_system)
  44. if not created and not full_scan:
  45. not_imported_games.append(game)
  46. logger.info(f"Found game {game} and not doing full scan, so skipping")
  47. continue
  48. english_patched = "patched" in game_path
  49. undub = "undub" in game_path
  50. hack = "hack" in game_path
  51. region = None
  52. if any(us in game_path for us in US_STRINGS):
  53. region = Game.Region.US.name
  54. if any(jp in game_path for jp in JP_STRINGS):
  55. region = Game.Region.JP.name
  56. if any(eu in game_path for eu in EU_STRINGS):
  57. region = Game.Region.EU.name
  58. release_date_str = game.find("releasedate").text
  59. developer_str = game.find("developer").text
  60. publisher_str = game.find("publisher").text
  61. genres_str = game.find("genre").text
  62. rating_str = game.find("rating").text
  63. players_str = "1"
  64. if game.find("players"):
  65. players_str = game.find("players").text
  66. try:
  67. kid_game = game.find("kidgame").text == "true"
  68. except AttributeError:
  69. kid_game = False
  70. genre_list = []
  71. if genres_str:
  72. genre_str_list = genres_str.split(", ")
  73. for genre_str in genre_str_list:
  74. genre, _created = Genre.objects.get_or_create(name=genre_str)
  75. genre_list.append(genre)
  76. players = int(players_str) if players_str else 1
  77. rating = float(rating_str) if rating_str else None
  78. publisher = None
  79. if publisher_str:
  80. publisher, _created = Publisher.objects.get_or_create(name=publisher_str)
  81. developer = None
  82. if developer_str:
  83. developer, _created = Developer.objects.get_or_create(name=developer_str)
  84. release_date = parser.parse(release_date_str) if release_date_str else None
  85. description = game.find("desc").text
  86. screenshot_path = update_media_root_for_import(game.find("image").text)
  87. rom_path = update_media_root_for_import(game.find("path").text)
  88. video_path_elem = game.find("video")
  89. video_path = ""
  90. if video_path_elem:
  91. video_path = update_media_root_for_import(video_path_elem.text)
  92. marquee_path = update_media_root_for_import(game.find("marquee").text)
  93. obj.game_system = game_system
  94. obj.developer = developer
  95. obj.publisher = publisher
  96. obj.players = players
  97. obj.description = description
  98. obj.release_date = release_date
  99. obj.rating = rating
  100. obj.genre.set(genre_list)
  101. obj.screenshot = screenshot_path
  102. obj.rom_file = rom_path
  103. obj.video = video_path
  104. obj.marquee = marquee_path
  105. obj.kid_game = kid_game
  106. obj.english_patched = english_patched
  107. obj.hack = hack
  108. obj.undub = undub
  109. obj.region = region
  110. obj.save()
  111. imported_games.append(game)
  112. return {"imported": imported_games, "not_imported": not_imported_games}
  113. def export_gamelist_file_to_path_for_system(game_system_slug, file_path=None):
  114. exported_games = []
  115. game_system = GameSystem.objects.get(retropie_slug=game_system_slug)
  116. if not file_path:
  117. file_path = f"/tmp/{game_system_slug}-gamelist.xml"
  118. # file_path = os.path.join(settings.ROMS_DIR, game_system_slug, "gamelist.xml")
  119. root = ET.Element("gameList")
  120. tree = ET.ElementTree(root)
  121. tree.write(file_path)
  122. games = Game.objects.filter(game_system=game_system)
  123. for game in games:
  124. game_node = ET.SubElement(root, "game")
  125. genre_str = ", ".join(game.genre.all().values_list("name", flat=True))
  126. release_date_str = ""
  127. if game.release_date:
  128. release_date_str = game.release_date.strftime("%Y%m%dT00000")
  129. ET.SubElement(game_node, "path").text = (
  130. game.rom_file.path if game.rom_file else ""
  131. )
  132. ET.SubElement(game_node, "name").text = game.name
  133. ET.SubElement(game_node, "thumbnail").text = ""
  134. ET.SubElement(game_node, "image").text = (
  135. game.screenshot.path if game.screenshot else ""
  136. )
  137. ET.SubElement(game_node, "marquee").text = (
  138. game.marquee.path if game.marquee else ""
  139. )
  140. ET.SubElement(game_node, "video").text = game.video.path if game.video else ""
  141. ET.SubElement(game_node, "rating").text = str(game.rating)
  142. ET.SubElement(game_node, "desc").text = game.description
  143. ET.SubElement(game_node, "releasedate").text = release_date_str
  144. ET.SubElement(game_node, "developer").text = str(game.developer)
  145. ET.SubElement(game_node, "publisher").text = str(game.publisher)
  146. ET.SubElement(game_node, "genre").text = genre_str
  147. ET.SubElement(game_node, "players").text = str(game.players)
  148. if game.kid_game:
  149. ET.SubElement(game_node, "kidgame").text = "true"
  150. exported_games.append(game)
  151. tree = ET.ElementTree(root)
  152. tree.write(file_path, xml_declaration=True, encoding="utf-8")
  153. return exported_games, file_path
  154. def skyscrape_console(game_system_slug):
  155. scraper_config = settings.SCRAPER_CONFIG_FILE
  156. scraper_binary = settings.SCRAPER_BIN_PATH
  157. scraper_site = settings.SCRAPER_SITE
  158. # If the config file is relative, append our base dir
  159. if scraper_config[0] != "/":
  160. scraper_config = os.path.join(settings.BASE_DIR, scraper_config)
  161. if not os.path.exists(scraper_config):
  162. logger.info(f"Config file not found at {scraper_config}")
  163. return
  164. logger.info(f"Scraping game info using configuration file from {scraper_config}")
  165. scrape_output = subprocess.run(
  166. [
  167. scraper_binary,
  168. "-c",
  169. f"{scraper_config}",
  170. "-s",
  171. f"{scraper_site}",
  172. "-f",
  173. "emulationstation",
  174. "-p",
  175. f"{game_system_slug}",
  176. ],
  177. capture_output=True,
  178. )
  179. load_output = subprocess.run(
  180. [
  181. scraper_binary,
  182. "-c",
  183. f"{scraper_config}",
  184. "-f",
  185. "emulationstation",
  186. "-p",
  187. f"{game_system_slug}",
  188. ],
  189. capture_output=True,
  190. )
  191. # TODO We should progressively pipe output to a log file instead of this
  192. print(scrape_output)
  193. print(load_output)
  194. return scrape_output, load_output