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- import St from 'gi://St';
- import * as Main from 'resource:///org/gnome/shell/ui/main.js';
- import * as Background from 'resource:///org/gnome/shell/ui/background.js';
- /// A `Pipeline` object is a handy way to manage the effects attached to an actor. It only manages
- /// one actor at a time (so blurring multiple widgets will need multiple `Pipeline`), and is
- /// linked to a `pipeline_id` that has been (hopefully) defined in the settings.
- ///
- /// It communicates with the settings through the `PipelinesManager` object, and receives different
- /// signals (with `pipeline_id` being an unique string):
- /// - `'pipeline_id'::pipeline-updated`, handing a new pipeline descriptor object, when the pipeline
- /// has been changed enough that it needs to rebuild the effects configuration
- /// - `'pipeline_id'::pipeline-destroyed`, when the pipeline has been destroyed; thus making the
- /// `Pipeline` change its id to `pipeline_default`
- ///
- /// And each effect, with an unique `id`, is connected to the `PipelinesManager` for the signals:
- /// - `'pipeline_id'::effect-'id'-key-removed`, handing the key that was removed
- /// - `'pipeline_id'::effect-'id'-key-updated`, handing the key that was changed and its new value
- /// - `'pipeline_id'::effect-'id'-key-added`, handing the key that was added and its value
- export const Pipeline = class Pipeline {
- constructor(effects_manager, pipelines_manager, pipeline_id, actor = null) {
- this.effects_manager = effects_manager;
- this.pipelines_manager = pipelines_manager;
- this.effects = [];
- this.set_pipeline_id(pipeline_id);
- this.attach_pipeline_to_actor(actor);
- }
- /// Create a background linked to the monitor with index `monitor_index`, with a
- /// `BackgroundManager` that is appended to the list `background_managers`. The background actor
- /// will be given the name `widget_name` and inserted into the given `background_group`.
- /// If `use_absolute_position` is false, then the position used is at (0,0); useful when the
- /// positioning is relative.
- /// Note: exposed to public API.
- create_background_with_effects(
- monitor_index,
- background_managers,
- background_group,
- widget_name,
- use_absolute_position = true
- ) {
- let monitor = Main.layoutManager.monitors[monitor_index];
- // create the new actor
- this.actor = new St.Widget({
- name: widget_name,
- x: use_absolute_position ? monitor.x : 0,
- y: .5 + (use_absolute_position ? monitor.y : 0), // add 1 to correct z-position
- z_position: 1, // seems to fix the multi-monitor glitch
- width: monitor.width,
- height: monitor.height
- });
- // remove the effects, wether or not we attach the pipeline to the actor: if they are fired
- // while the actor has changed, this could go bad
- this.remove_all_effects();
- if (this.pipeline_id)
- this.attach_pipeline_to_actor(this.actor);
- let bg_manager = new Background.BackgroundManager({
- container: this.actor,
- monitorIndex: monitor_index,
- controlPosition: false,
- });
- bg_manager._bms_pipeline = this;
- background_managers.push(bg_manager);
- background_group.insert_child_at_index(this.actor, 0);
- return this.actor;
- };
- /// Set the pipeline id, correctly connecting the `Pipeline` object to listen the pipelines
- /// manager for pipeline-wide changes. This does not update the effects in consequence, call
- /// `change_pipeline_to` instead if you want to reconstruct the effects too.
- set_pipeline_id(pipeline_id) {
- // disconnect ancient signals
- this.remove_connections();
- // change the id
- this.pipeline_id = pipeline_id;
- // connect to settings changes
- this._pipeline_changed_id = this.pipelines_manager.connect(
- this.pipeline_id + '::pipeline-updated',
- (_, new_pipeline) => this.update_effects_from_pipeline(new_pipeline)
- );
- this._pipeline_destroyed_id = this.pipelines_manager.connect(
- this.pipeline_id + '::pipeline-destroyed',
- _ => this.change_pipeline_to("pipeline_default")
- );
- }
- /// Disconnect the signals for the pipeline changes. Please note that the signals related to the
- /// effects are stored with them and removed with `remove_all_effects`.
- remove_connections() {
- if (this._pipeline_changed_id)
- this.pipelines_manager.disconnect(this._pipeline_changed_id);
- if (this._pipeline_destroyed_id)
- this.pipelines_manager.disconnect(this._pipeline_destroyed_id);
- this._pipeline_changed_id = null;
- this._pipeline_destroyed_id = null;
- }
- /// Attach a Pipeline object with `pipeline_id` already set to an actor.
- attach_pipeline_to_actor(actor) {
- // set the actor
- if (actor)
- this.actor = actor;
- else {
- this.remove_pipeline_from_actor();
- return;
- }
- // attach the pipeline
- let pipeline = this.pipelines_manager.pipelines[this.pipeline_id];
- if (!pipeline) {
- this._warn(`could not attach pipeline to actor, pipeline "${this.pipeline_id}" not found`);
- // do not recurse...
- if ("pipeline_default" in this.pipelines_manager.pipelines) {
- this.set_pipeline_id("pipeline_default");
- pipeline = this.pipelines_manager.pipelines["pipeline_default"];
- } else
- return;
- }
- this.actor_destroy_id = this.actor.connect(
- "destroy", () => this.remove_pipeline_from_actor()
- );
- // update the effects
- this.update_effects_from_pipeline(pipeline);
- }
- remove_pipeline_from_actor() {
- this.remove_all_effects();
- if (this.actor && this.actor_destroy_id)
- this.actor.disconnect(this.actor_destroy_id);
- this.actor_destroy_id = null;
- this.actor = null;
- }
- /// Update the effects from the given pipeline object, the hard way.
- update_effects_from_pipeline(pipeline) {
- // remove all effects
- this.remove_all_effects();
- // build the new effects to be added
- pipeline.effects.forEach(effect => {
- if ('new_' + effect.type + '_effect' in this.effects_manager)
- this.build_effect(effect);
- else
- this._warn(`could not add effect to actor, effect "${effect.type}" not found`);
- });
- this.effects.reverse();
- // add the effects to the actor
- if (this.actor)
- this.effects.forEach(effect => this.actor.add_effect(effect));
- else
- this._warn(`could not add effect to actor, actor does not exist anymore`);
- }
- /// Given an `effect_infos` object containing the effect type, id and params, build an effect
- /// and append it to the effects list
- build_effect(effect_infos) {
- let effect = this.effects_manager['new_' + effect_infos.type + '_effect'](effect_infos.params);
- this.effects.push(effect);
- // connect to settings changes
- effect._effect_key_removed_id = this.pipelines_manager.connect(
- this.pipeline_id + '::effect-' + effect_infos.id + '-key-removed',
- (_, key) => effect[key] = effect.constructor.default_params[key]
- );
- effect._effect_key_updated_id = this.pipelines_manager.connect(
- this.pipeline_id + '::effect-' + effect_infos.id + '-key-updated',
- (_, key, value) => effect[key] = value
- );
- effect._effect_key_added_id = this.pipelines_manager.connect(
- this.pipeline_id + '::effect-' + effect_infos.id + '-key-added',
- (_, key, value) => effect[key] = value
- );
- }
- /// Remove every effect from the actor it is attached to. Please note that they are not
- /// destroyed, but rather stored (thanks to the `EffectManager` class) to be reused later.
- remove_all_effects() {
- this.effects.forEach(effect => {
- this.effects_manager.remove(effect);
- [
- effect._effect_key_removed_id,
- effect._effect_key_updated_id,
- effect._effect_key_added_id
- ].forEach(
- id => { if (id) this.pipelines_manager.disconnect(id); }
- );
- delete effect._effect_key_removed_id;
- delete effect._effect_key_updated_id;
- delete effect._effect_key_added_id;
- });
- this.effects = [];
- }
- /// Change the pipeline id, and update the effects according to this change.
- /// Note: exposed to public API.
- change_pipeline_to(pipeline_id) {
- this.set_pipeline_id(pipeline_id);
- this.attach_pipeline_to_actor(this.actor);
- }
- /// Resets the `Pipeline` object to a sane state, removing every effect and signal.
- /// Note: exposed to public API.
- destroy() {
- this.remove_all_effects();
- this.remove_connections();
- this.remove_pipeline_from_actor();
- this.pipeline_id = null;
- }
- _warn(str) {
- console.warn(`[Blur my Shell > pipeline] ${str}`);
- }
- };
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