123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451 |
- import Meta from 'gi://Meta';
- import Gio from 'gi://Gio';
- import * as Main from 'resource:///org/gnome/shell/ui/main.js';
- import { ApplicationsService } from '../dbus/services.js';
- import { PaintSignals } from '../conveniences/paint_signals.js';
- import { DummyPipeline } from '../conveniences/dummy_pipeline.js';
- export const ApplicationsBlur = class ApplicationsBlur {
- constructor(connections, settings, effects_manager) {
- this.connections = connections;
- this.settings = settings;
- this.effects_manager = effects_manager;
- this.paint_signals = new PaintSignals(connections);
- // stores every blurred meta window
- this.meta_window_map = new Map();
- }
- enable() {
- this._log("blurring applications...");
- // export dbus service for preferences
- this.service = new ApplicationsService;
- this.service.export();
- this.mutter_gsettings = new Gio.Settings({ schema: 'org.gnome.mutter' });
- // blur already existing windows
- this.update_all_windows();
- // blur every new window
- this.connections.connect(
- global.display,
- 'window-created',
- (_meta_display, meta_window) => {
- this._log("window created");
- if (meta_window)
- this.track_new(meta_window);
- }
- );
- // update window blur when focus is changed
- this.focused_window_pid = null;
- this.init_dynamic_opacity();
- this.connections.connect(
- global.display,
- 'focus-window',
- (_meta_display, meta_window, _p0) => {
- if (meta_window && meta_window.bms_pid != this.focused_window_pid)
- this.set_focus_for_window(meta_window);
- else if (!meta_window)
- this.set_focus_for_window(null);
- }
- );
- this.connect_to_overview();
- }
- /// Initializes the dynamic opacity for windows, without touching to the connections.
- /// This is used both when enabling the component, and when changing the dynamic-opacity pref.
- init_dynamic_opacity() {
- if (this.settings.applications.DYNAMIC_OPACITY) {
- // make the currently focused window solid
- if (global.display.focus_window)
- this.set_focus_for_window(global.display.focus_window);
- } else {
- // remove old focused window if the pref was changed
- if (this.focused_window_pid)
- this.set_focus_for_window(null);
- }
- }
- /// Connect to the overview being opened/closed to force the blur being
- /// shown on every window of the workspaces viewer.
- connect_to_overview() {
- this.connections.disconnect_all_for(Main.overview);
- if (this.settings.applications.BLUR_ON_OVERVIEW) {
- // when the overview is opened, show every window actors (which
- // allows the blur to be shown too)
- this.connections.connect(
- Main.overview, 'showing',
- _ => this.meta_window_map.forEach((meta_window, _pid) => {
- let window_actor = meta_window.get_compositor_private();
- window_actor?.show();
- })
- );
- // when the overview is closed, hide every actor that is not on the
- // current workspace (to mimic the original behaviour)
- this.connections.connect(
- Main.overview, 'hidden',
- _ => {
- this.meta_window_map.forEach((meta_window, _pid) => {
- let window_actor = meta_window.get_compositor_private();
- if (
- !meta_window.get_workspace().active
- )
- window_actor.hide();
- });
- }
- );
- }
- }
- /// Iterate through all existing windows and add blur as needed.
- update_all_windows() {
- // remove all previously blurred windows, in the case where the
- // whitelist was changed
- this.meta_window_map.forEach(((_meta_window, pid) => {
- this.remove_blur(pid);
- }));
- for (
- let i = 0;
- i < global.workspace_manager.get_n_workspaces();
- ++i
- ) {
- let workspace = global.workspace_manager.get_workspace_by_index(i);
- let windows = workspace.list_windows();
- windows.forEach(meta_window => this.track_new(meta_window));
- }
- }
- /// Adds the needed signals to every new tracked window, and adds blur if
- /// needed.
- /// Accepts only untracked meta windows (i.e no `bms_pid` set)
- track_new(meta_window) {
- // create a pid that will follow the window during its whole life
- const pid = ("" + Math.random()).slice(2, 16);
- meta_window.bms_pid = pid;
- this._log(`new window tracked, pid: ${pid}`);
- // register the blurred window
- this.meta_window_map.set(pid, meta_window);
- // update the blur when wm-class is changed
- this.connections.connect(
- meta_window, 'notify::wm-class',
- _ => this.check_blur(meta_window)
- );
- // update the position and size when the window size changes
- this.connections.connect(
- meta_window, 'size-changed',
- _ => this.update_size(pid)
- );
- // remove the blur when the window is unmanaged
- this.connections.connect(
- meta_window, 'unmanaging',
- _ => this.untrack_meta_window(pid)
- );
- this.check_blur(meta_window);
- }
- /// Updates the size of the blur actor associated to a meta window from its pid.
- /// Accepts only tracked meta window (i.e `bms_pid` set), be it blurred or not.
- update_size(pid) {
- if (this.meta_window_map.has(pid)) {
- const meta_window = this.meta_window_map.get(pid);
- const blur_actor = meta_window.blur_actor;
- if (blur_actor) {
- const allocation = this.compute_allocation(meta_window);
- blur_actor.x = allocation.x;
- blur_actor.y = allocation.y;
- blur_actor.width = allocation.width;
- blur_actor.height = allocation.height;
- }
- } else
- // the pid was visibly not removed
- this.untrack_meta_window(pid);
- }
- /// Checks if the given actor needs to be blurred.
- /// Accepts only tracked meta window, be it blurred or not.
- ///
- /// In order to be blurred, a window either:
- /// - is whitelisted in the user preferences if not enable-all
- /// - is not blacklisted if enable-all
- check_blur(meta_window) {
- const window_wm_class = meta_window.get_wm_class();
- const enable_all = this.settings.applications.ENABLE_ALL;
- const whitelist = this.settings.applications.WHITELIST;
- const blacklist = this.settings.applications.BLACKLIST;
- if (window_wm_class)
- this._log(`pid ${meta_window.bms_pid} associated to wm class name ${window_wm_class}`);
- // if we are in blacklist mode and the window is not blacklisted
- // or if we are in whitelist mode and the window is whitelisted
- if (
- window_wm_class !== ""
- && ((enable_all && !blacklist.includes(window_wm_class))
- || (!enable_all && whitelist.includes(window_wm_class))
- )
- && [
- Meta.FrameType.NORMAL,
- Meta.FrameType.DIALOG,
- Meta.FrameType.MODAL_DIALOG
- ].includes(meta_window.get_frame_type())
- ) {
- // only blur the window if it is not already done
- if (!meta_window.blur_actor)
- this.create_blur_effect(meta_window);
- }
- // remove blur it is not explicitly whitelisted or un-blacklisted
- else if (meta_window.blur_actor)
- this.remove_blur(meta_window.bms_pid);
- }
- /// Add the blur effect to the window.
- /// Accepts only tracked meta window that is NOT already blurred.
- create_blur_effect(meta_window) {
- const pid = meta_window.bms_pid;
- const window_actor = meta_window.get_compositor_private();
- const pipeline = new DummyPipeline(this.effects_manager, this.settings.applications);
- let [blur_actor, bg_manager] = pipeline.create_background_with_effect(
- window_actor, 'bms-application-blurred-widget'
- );
- meta_window.blur_actor = blur_actor;
- meta_window.bg_manager = bg_manager;
- // if hacks are selected, force to repaint the window
- if (this.settings.HACKS_LEVEL === 1) {
- this._log("hack level 1");
- this.paint_signals.disconnect_all_for_actor(blur_actor);
- this.paint_signals.connect(blur_actor, pipeline.effect);
- } else {
- this.paint_signals.disconnect_all_for_actor(blur_actor);
- }
- // make sure window is blurred in overview
- if (this.settings.applications.BLUR_ON_OVERVIEW)
- this.enforce_window_visibility_on_overview_for(window_actor);
- // update the size
- this.update_size(pid);
- // set the window actor's opacity
- this.set_window_opacity(window_actor, this.settings.applications.OPACITY);
- // now set up the signals, for the window actor only: they are disconnected
- // in `remove_blur`, whereas the signals for the meta window are disconnected
- // only when the whole component is disabled
- // update the window opacity when it changes, else we don't control it fully
- this.connections.connect(
- window_actor, 'notify::opacity',
- _ => {
- if (this.focused_window_pid != pid)
- this.set_window_opacity(window_actor, this.settings.applications.OPACITY);
- }
- );
- // hide the blur if window becomes invisible
- if (!window_actor.visible)
- blur_actor.hide();
- this.connections.connect(
- window_actor,
- 'notify::visible',
- window_actor => {
- if (window_actor.visible)
- meta_window.blur_actor.show();
- else
- meta_window.blur_actor.hide();
- }
- );
- }
- /// With `focus=true`, tells us we are focused on said window (which can be null if
- /// we are not focused anymore). It automatically removes the ancient focus.
- /// With `focus=false`, just remove the focus from said window (which can still be null).
- set_focus_for_window(meta_window, focus = true) {
- let blur_actor = null;
- let window_actor = null;
- let new_pid = null;
- if (meta_window) {
- blur_actor = meta_window.blur_actor;
- window_actor = meta_window.get_compositor_private();
- new_pid = meta_window.bms_pid;
- }
- if (focus) {
- // remove old focused window if any
- if (this.focused_window_pid) {
- const old_focused_window = this.meta_window_map.get(this.focused_window_pid);
- if (old_focused_window)
- this.set_focus_for_window(old_focused_window, false);
- }
- // set new focused window pid
- this.focused_window_pid = new_pid;
- // if we have blur, hide it and make the window opaque
- if (this.settings.applications.DYNAMIC_OPACITY && blur_actor) {
- blur_actor.hide();
- this.set_window_opacity(window_actor, 255);
- }
- }
- // if we remove the focus and have blur, show it and make the window transparent
- else if (blur_actor) {
- blur_actor.show();
- this.set_window_opacity(window_actor, this.settings.applications.OPACITY);
- }
- }
- /// Makes sure that, when the overview is visible, the window actor will
- /// stay visible no matter what.
- /// We can instead hide the last child of the window actor, which will
- /// improve performances without hiding the blur effect.
- enforce_window_visibility_on_overview_for(window_actor) {
- this.connections.connect(window_actor, 'notify::visible',
- _ => {
- if (this.settings.applications.BLUR_ON_OVERVIEW) {
- if (
- !window_actor.visible
- && Main.overview.visible
- ) {
- window_actor.show();
- window_actor.get_last_child().hide();
- }
- else if (
- window_actor.visible
- )
- window_actor.get_last_child().show();
- }
- }
- );
- }
- /// Set the opacity of the window actor that sits on top of the blur effect.
- set_window_opacity(window_actor, opacity) {
- window_actor?.get_children().forEach(child => {
- if (child.name !== "blur-actor" && child.opacity != opacity)
- child.opacity = opacity;
- });
- }
- /// Update the opacity of all window actors.
- set_opacity() {
- let opacity = this.settings.applications.OPACITY;
- this.meta_window_map.forEach(((meta_window, pid) => {
- if (pid != this.focused_window_pid && meta_window.blur_actor) {
- let window_actor = meta_window.get_compositor_private();
- this.set_window_opacity(window_actor, opacity);
- }
- }));
- }
- /// Compute the size and position for a blur actor.
- /// If `scale-monitor-framebuffer` experimental feature if on, we don't need to manage scaling.
- /// Else, on wayland, we need to divide by the scale to get the correct result.
- compute_allocation(meta_window) {
- const scale_monitor_framebuffer = this.mutter_gsettings.get_strv('experimental-features')
- .includes('scale-monitor-framebuffer');
- const is_wayland = Meta.is_wayland_compositor();
- const monitor_index = meta_window.get_monitor();
- // check if the window is using wayland, or xwayland/xorg for rendering
- const scale = !scale_monitor_framebuffer && is_wayland && meta_window.get_client_type() == 0
- ? Main.layoutManager.monitors[monitor_index].geometry_scale
- : 1;
- let frame = meta_window.get_frame_rect();
- let buffer = meta_window.get_buffer_rect();
- return {
- x: (frame.x - buffer.x) / scale,
- y: (frame.y - buffer.y) / scale,
- width: frame.width / scale,
- height: frame.height / scale
- };
- }
- /// Removes the blur actor to make a blurred window become normal again.
- /// It however does not untrack the meta window itself.
- /// Accepts a pid corresponding (or not) to a blurred (or not) meta window.
- remove_blur(pid) {
- this._log(`removing blur for pid ${pid}`);
- let meta_window = this.meta_window_map.get(pid);
- if (meta_window) {
- let window_actor = meta_window.get_compositor_private();
- let blur_actor = meta_window.blur_actor;
- let bg_manager = meta_window.bg_manager;
- if (blur_actor && window_actor) {
- // reset the opacity
- this.set_window_opacity(window_actor, 255);
- // remove the blurred actor
- window_actor.remove_child(blur_actor);
- bg_manager._bms_pipeline.destroy();
- bg_manager.destroy();
- blur_actor.destroy();
- // kinda untrack the blurred actor, as its presence is how we know
- // whether we are blurred or not
- delete meta_window.blur_actor;
- delete meta_window.bg_manager;
- // disconnect the signals of the window actor
- this.paint_signals.disconnect_all_for_actor(blur_actor);
- this.connections.disconnect_all_for(window_actor);
- }
- }
- }
- /// Kinda the same as `remove_blur`, but better: it also untracks the window.
- /// This needs to be called when the component is being disabled, else it
- /// would cause havoc by having untracked windows during normal operations,
- /// which is not the point at all!
- /// Accepts a pid corresponding (or not) to a blurred (or not) meta window.
- untrack_meta_window(pid) {
- this.remove_blur(pid);
- let meta_window = this.meta_window_map.get(pid);
- if (meta_window) {
- this.connections.disconnect_all_for(meta_window);
- this.meta_window_map.delete(pid);
- }
- }
- disable() {
- this._log("removing blur from applications...");
- this.service?.unexport();
- delete this.mutter_gsettings;
- this.meta_window_map.forEach((_meta_window, pid) => {
- this.untrack_meta_window(pid);
- });
- this.connections.disconnect_all();
- this.paint_signals.disconnect_all();
- }
- _log(str) {
- if (this.settings.DEBUG)
- console.log(`[Blur my Shell > applications] ${str}`);
- }
- };
|