| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543 |
- import St from 'gi://St';
- import Meta from 'gi://Meta';
- import * as Main from 'resource:///org/gnome/shell/ui/main.js';
- import { PaintSignals } from '../conveniences/paint_signals.js';
- import { Pipeline } from '../conveniences/pipeline.js';
- import { DummyPipeline } from '../conveniences/dummy_pipeline.js';
- const DASH_TO_PANEL_UUID = 'dash-to-panel@jderose9.github.com';
- const PANEL_STYLES = [
- "transparent-panel",
- "light-panel",
- "dark-panel",
- "contrasted-panel"
- ];
- export const PanelBlur = class PanelBlur {
- constructor(connections, settings, effects_manager) {
- this.connections = connections;
- this.window_signal_ids = new Map();
- this.settings = settings;
- this.effects_manager = effects_manager;
- this.actors_list = [];
- this.enabled = false;
- }
- enable() {
- this._log("blurring top panel");
- // check for panels when Dash to Panel is activated
- this.connections.connect(
- Main.extensionManager,
- 'extension-state-changed',
- (_, extension) => {
- if (extension.uuid === DASH_TO_PANEL_UUID
- && extension.state === 1
- ) {
- this.connections.connect(
- global.dashToPanel,
- 'panels-created',
- _ => this.blur_dtp_panels()
- );
- this.blur_existing_panels();
- }
- }
- );
- this.blur_existing_panels();
- // connect to overview being opened/closed, and dynamically show or not
- // the blur when a window is near a panel
- this.connect_to_windows_and_overview();
- // connect to workareas change
- this.connections.connect(global.display, 'workareas-changed',
- _ => this.reset()
- );
- this.enabled = true;
- }
- reset() {
- this._log("resetting...");
- this.disable();
- setTimeout(_ => this.enable(), 1);
- }
- /// Check for already existing panels and blur them if they are not already
- blur_existing_panels() {
- // check if dash-to-panel is present
- if (global.dashToPanel) {
- // blur already existing ones
- if (global.dashToPanel.panels)
- this.blur_dtp_panels();
- } else {
- // if no dash-to-panel, blur the main and only panel
- this.maybe_blur_panel(Main.panel);
- }
- }
- blur_dtp_panels() {
- // FIXME when Dash to Panel changes its size, it seems it creates new
- // panels; but I can't get to delete old widgets
- // blur every panel found
- global.dashToPanel.panels.forEach(p => {
- this.maybe_blur_panel(p.panel);
- });
- // if main panel is not included in the previous panels, blur it
- if (
- !global.dashToPanel.panels
- .map(p => p.panel)
- .includes(Main.panel)
- &&
- this.settings.dash_to_panel.BLUR_ORIGINAL_PANEL
- )
- this.maybe_blur_panel(Main.panel);
- };
- /// Blur a panel only if it is not already blurred (contained in the list)
- maybe_blur_panel(panel) {
- // check if the panel is contained in the list
- let actors = this.actors_list.find(
- actors => actors.widgets.panel == panel
- );
- if (!actors)
- // if the actors is not blurred, blur it
- this.blur_panel(panel);
- }
- /// Blur a panel
- blur_panel(panel) {
- let panel_box = panel.get_parent();
- let is_dtp_panel = false;
- if (!panel_box.name) {
- is_dtp_panel = true;
- panel_box = panel_box.get_parent();
- }
- let monitor = Main.layoutManager.findMonitorForActor(panel);
- if (!monitor)
- return;
- let background_group = new Meta.BackgroundGroup(
- { name: 'bms-panel-backgroundgroup', width: 0, height: 0 }
- );
- let background, bg_manager;
- let static_blur = this.settings.panel.STATIC_BLUR;
- if (static_blur) {
- let bg_manager_list = [];
- const pipeline = new Pipeline(
- this.effects_manager,
- global.blur_my_shell._pipelines_manager,
- this.settings.panel.PIPELINE
- );
- background = pipeline.create_background_with_effects(
- monitor.index, bg_manager_list,
- background_group, 'bms-panel-blurred-widget'
- );
- bg_manager = bg_manager_list[0];
- }
- else {
- const pipeline = new DummyPipeline(this.effects_manager, this.settings.panel);
- [background, bg_manager] = pipeline.create_background_with_effect(
- background_group, 'bms-panel-blurred-widget'
- );
- let paint_signals = new PaintSignals(this.connections);
- // HACK
- //
- //`Shell.BlurEffect` does not repaint when shadows are under it. [1]
- //
- // This does not entirely fix this bug (shadows caused by windows
- // still cause artifacts), but it prevents the shadows of the panel
- // buttons to cause artifacts on the panel itself
- //
- // [1]: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2857
- {
- if (this.settings.HACKS_LEVEL === 1) {
- this._log("panel hack level 1");
- paint_signals.disconnect_all();
- paint_signals.connect(background, pipeline.effect);
- } else {
- paint_signals.disconnect_all();
- }
- }
- }
- // insert the background group to the panel box
- panel_box.insert_child_at_index(background_group, 0);
- // the object that is used to remembering each elements that is linked to the blur effect
- let actors = {
- widgets: { panel, panel_box, background, background_group },
- static_blur,
- monitor,
- bg_manager,
- is_dtp_panel
- };
- this.actors_list.push(actors);
- // update the size of the actor
- this.update_size(actors);
- // connect to panel, panel_box and its parent position or size change
- // this should fire update_size every time one of its params change
- this.connections.connect(
- panel,
- 'notify::position',
- _ => this.update_size(actors)
- );
- this.connections.connect(
- panel_box,
- ['notify::size', 'notify::position'],
- _ => this.update_size(actors)
- );
- this.connections.connect(
- panel_box.get_parent(),
- 'notify::position',
- _ => this.update_size(actors)
- );
- // connect to the panel getting destroyed
- this.connections.connect(
- panel,
- 'destroy',
- _ => this.destroy_blur(actors, true)
- );
- }
- update_size(actors) {
- let panel = actors.widgets.panel;
- let panel_box = actors.widgets.panel_box;
- let background = actors.widgets.background;
- let [width, height] = panel_box.get_size();
- // if static blur, need to clip the background
- if (actors.static_blur) {
- let monitor = Main.layoutManager.findMonitorForActor(panel);
- if (!monitor)
- return;
- // an alternative to panel.get_transformed_position, because it
- // sometimes yields NaN (probably when the actor is not fully
- // positionned yet)
- let [p_x, p_y] = panel_box.get_position();
- let [p_p_x, p_p_y] = panel_box.get_parent().get_position();
- let x = p_x + p_p_x - monitor.x + (width - panel.width) / 2;
- let y = p_y + p_p_y - monitor.y + (height - panel.height) / 2;
- background.set_clip(x, y, panel.width, panel.height);
- background.x = (width - panel.width) / 2 - x;
- background.y = .5 + (height - panel.height) / 2 - y;
- } else {
- background.x = panel.x;
- background.y = panel.y;
- background.width = panel.width;
- background.height = panel.height;
- }
- // update the monitor panel is on
- actors.monitor = Main.layoutManager.findMonitorForActor(panel);
- }
- /// Connect when overview if opened/closed to hide/show the blur accordingly
- ///
- /// If HIDETOPBAR is set, we need just to hide the blur when showing appgrid
- /// (so no shadow is cropped)
- connect_to_overview() {
- // may be called when panel blur is disabled, if hidetopbar
- // compatibility is toggled on/off
- // if this is the case, do nothing as only the panel blur interfers with
- // hidetopbar
- if (
- this.settings.panel.BLUR &&
- this.settings.panel.UNBLUR_IN_OVERVIEW
- ) {
- if (!this.settings.hidetopbar.COMPATIBILITY) {
- this.connections.connect(
- Main.overview, 'showing', _ => this.hide()
- );
- this.connections.connect(
- Main.overview, 'hidden', _ => this.show()
- );
- } else {
- let appDisplay = Main.overview._overview._controls._appDisplay;
- this.connections.connect(
- appDisplay, 'show', _ => this.hide()
- );
- this.connections.connect(
- appDisplay, 'hide', _ => this.show()
- );
- this.connections.connect(
- Main.overview, 'hidden', _ => this.show()
- );
- }
- }
- }
- /// Connect to windows disable transparency when a window is too close
- connect_to_windows() {
- if (
- this.settings.panel.OVERRIDE_BACKGROUND_DYNAMICALLY
- ) {
- // connect to overview opening/closing
- this.connections.connect(Main.overview, ['showing', 'hiding'],
- _ => this.update_visibility()
- );
- // connect to session mode update
- this.connections.connect(Main.sessionMode, 'updated',
- _ => this.update_visibility()
- );
- // manage already-existing windows
- for (const meta_window_actor of global.get_window_actors()) {
- this.on_window_actor_added(
- meta_window_actor.get_parent(), meta_window_actor
- );
- }
- // manage windows at their creation/removal
- this.connections.connect(global.window_group, 'child-added',
- this.on_window_actor_added.bind(this)
- );
- this.connections.connect(global.window_group, 'child-removed',
- this.on_window_actor_removed.bind(this)
- );
- // connect to a workspace change
- this.connections.connect(global.window_manager, 'switch-workspace',
- _ => this.update_visibility()
- );
- // perform early update
- this.update_visibility();
- } else {
- // reset transparency for every panels
- this.actors_list.forEach(
- actors => this.set_should_override_panel(actors, true)
- );
- }
- }
- /// An helper to connect to both the windows and overview signals.
- /// This is the only function that should be directly called, to prevent
- /// inconsistencies with signals not being disconnected.
- connect_to_windows_and_overview() {
- this.disconnect_from_windows_and_overview();
- this.connect_to_overview();
- this.connect_to_windows();
- }
- /// Disconnect all the connections created by connect_to_windows
- disconnect_from_windows_and_overview() {
- // disconnect the connections to actors
- for (const actor of [
- Main.overview, Main.sessionMode,
- global.window_group, global.window_manager,
- Main.overview._overview._controls._appDisplay
- ]) {
- this.connections.disconnect_all_for(actor);
- }
- // disconnect the connections from windows
- for (const [actor, ids] of this.window_signal_ids) {
- for (const id of ids) {
- actor.disconnect(id);
- }
- }
- this.window_signal_ids = new Map();
- }
- /// Update the css classname of the panel for light theme
- update_light_text_classname(disable = false) {
- if (this.settings.panel.FORCE_LIGHT_TEXT && !disable)
- Main.panel.add_style_class_name("panel-light-text");
- else
- Main.panel.remove_style_class_name("panel-light-text");
- }
- /// Callback when a new window is added
- on_window_actor_added(container, meta_window_actor) {
- this.window_signal_ids.set(meta_window_actor, [
- meta_window_actor.connect('notify::allocation',
- _ => this.update_visibility()
- ),
- meta_window_actor.connect('notify::visible',
- _ => this.update_visibility()
- )
- ]);
- this.update_visibility();
- }
- /// Callback when a window is removed
- on_window_actor_removed(container, meta_window_actor) {
- for (const signalId of this.window_signal_ids.get(meta_window_actor)) {
- meta_window_actor.disconnect(signalId);
- }
- this.window_signal_ids.delete(meta_window_actor);
- this.update_visibility();
- }
- /// Update the visibility of the blur effect
- update_visibility() {
- if (
- Main.panel.has_style_pseudo_class('overview')
- || !Main.sessionMode.hasWindows
- ) {
- this.actors_list.forEach(
- actors => this.set_should_override_panel(actors, true)
- );
- return;
- }
- if (!Main.layoutManager.primaryMonitor)
- return;
- // get all the windows in the active workspace that are visible
- const workspace = global.workspace_manager.get_active_workspace();
- const windows = workspace.list_windows().filter(meta_window =>
- meta_window.showing_on_its_workspace()
- && !meta_window.is_hidden()
- && meta_window.get_window_type() !== Meta.WindowType.DESKTOP
- // exclude Desktop Icons NG
- && meta_window.get_gtk_application_id() !== "com.rastersoft.ding"
- && meta_window.get_gtk_application_id() !== "com.desktop.ding"
- );
- // check if at least one window is near enough to each panel and act
- // accordingly
- const scale = St.ThemeContext.get_for_stage(global.stage).scale_factor;
- this.actors_list
- // do not apply for dtp panels, as it would only cause bugs and it
- // can be done from its preferences anyway
- .filter(actors => !actors.is_dtp_panel)
- .forEach(actors => {
- let panel = actors.widgets.panel;
- let panel_top = panel.get_transformed_position()[1];
- let panel_bottom = panel_top + panel.get_height();
- // check if at least a window is near enough the panel
- let window_overlap_panel = false;
- windows.forEach(meta_window => {
- let window_monitor_i = meta_window.get_monitor();
- let same_monitor = actors.monitor.index == window_monitor_i;
- let window_vertical_pos = meta_window.get_frame_rect().y;
- // if so, and if in the same monitor, then it overlaps
- if (same_monitor
- &&
- window_vertical_pos < panel_bottom + 5 * scale
- )
- window_overlap_panel = true;
- });
- // if no window overlaps, then the panel is transparent
- this.set_should_override_panel(
- actors, !window_overlap_panel
- );
- });
- }
- /// Choose wether or not the panel background should be overriden, in
- /// respect to its argument and the `override-background` setting.
- set_should_override_panel(actors, should_override) {
- let panel = actors.widgets.panel;
- PANEL_STYLES.forEach(style => panel.remove_style_class_name(style));
- if (
- this.settings.panel.OVERRIDE_BACKGROUND
- &&
- should_override
- ) {
- panel.add_style_class_name(
- PANEL_STYLES[this.settings.panel.STYLE_PANEL]
- );
- }
- // update the classname if the panel to have or have not light text
- this.update_light_text_classname(!should_override);
- }
- update_pipeline() {
- this.actors_list.forEach(actors =>
- actors.bg_manager._bms_pipeline.change_pipeline_to(
- this.settings.panel.PIPELINE
- )
- );
- }
- show() {
- this.actors_list.forEach(actors => {
- actors.widgets.background.show();
- });
- }
- hide() {
- this.actors_list.forEach(actors => {
- actors.widgets.background.hide();
- });
- }
- // IMPORTANT: do never call this in a mutable `this.actors_list.forEach`
- destroy_blur(actors, panel_already_destroyed) {
- this.set_should_override_panel(actors, false);
- actors.bg_manager._bms_pipeline.destroy();
- if (panel_already_destroyed)
- actors.bg_manager.backgroundActor = null;
- actors.bg_manager.destroy();
- if (!panel_already_destroyed) {
- actors.widgets.panel_box.remove_child(actors.widgets.background_group);
- actors.widgets.background_group.destroy_all_children();
- actors.widgets.background_group.destroy();
- }
- let index = this.actors_list.indexOf(actors);
- if (index >= 0)
- this.actors_list.splice(index, 1);
- }
- disable() {
- this._log("removing blur from top panel");
- this.disconnect_from_windows_and_overview();
- this.update_light_text_classname(true);
- const immutable_actors_list = [...this.actors_list];
- immutable_actors_list.forEach(actors => this.destroy_blur(actors, false));
- this.actors_list = [];
- this.connections.disconnect_all();
- this.enabled = false;
- }
- _log(str) {
- if (this.settings.DEBUG)
- console.log(`[Blur my Shell > panel] ${str}`);
- }
- _warn(str) {
- console.warn(`[Blur my Shell > panel] ${str}`);
- }
- };
|