import GObject from 'gi://GObject'; import * as utils from '../conveniences/utils.js'; const Shell = await utils.import_in_shell_only('gi://Shell'); const Clutter = await utils.import_in_shell_only('gi://Clutter'); const SHADER_FILENAME = 'hsl_to_rgb.glsl'; const DEFAULT_PARAMS = {}; export const HslToRgbEffect = utils.IS_IN_PREFERENCES ? { default_params: DEFAULT_PARAMS } : new GObject.registerClass({ GTypeName: "HslToRgbEffect", Properties: {} }, class HslToRgbEffect extends Clutter.ShaderEffect { constructor(params) { super(params); utils.setup_params(this, params); // set shader source this._source = utils.get_shader_source(Shell, SHADER_FILENAME, import.meta.url); if (this._source) this.set_shader_source(this._source); } static get default_params() { return DEFAULT_PARAMS; } });